UTOMO, W. Implementation of a reinforcement learning system with deep q network algorithm in the amc dash mark i game. Journal of Soft Computing Exploration, [S. l.], v. 5, n. 1, p. 18-25, 2024. DOI: 10.52465/joscex.v5i1.271. Disponível em: https://www.shmpublisher.com/index.php/joscex/article/view/271. Acesso em: 18 apr. 2026.